The PS4 features like remote play, streaming, recording, and share play are also of course supported. We’ve also been able to introduce new, state-of-the-art, post-process effects such as bokeh depth of field and HDR bloom, as well as enabling a new physically based, more visually-realistic cloud rendering technique that adds even more spectacular skies and sunsets to the dynamic day-night cycles. Thanks to the 64-bit architecture and the larger memory, we were also able to drastically reduce loading times. ![]() As such, our PS4 version actually features better textures and improved viewing ranges than we were able to provide on the “Ultra” settings with the 32-bit PC version. Our first objective was improving texture resolution for items, objects, foliage, terrain, particle effects, characters, monsters, and other in-game models and integrating them into the game in a higher quality than before.
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